Where is 00 degrees 31 minutes south
Status and boundaries of Shawano Water Control 13 District. The aforesaid line is to be lengthened or shortened accordingly to intersect the Northerly and Southerly lines of said Section The aforesaid line is to be lengthened or shortened accordingly to intersect the Northerly and Southerly lines of Sections No expansion of the territorial boundaries of the district shall be effective until a landowner referendum is conducted by the board of supervisors within 60 days after the effective date of this act on the question of expanding the territorial boundaries of the district.
All landowners within the current district and expanded district boundaries are entitled to vote in the referendum held pursuant to this section. There is a better success rate of passing the trap by turning off run and walking past the trap. It's recommended to follow the map from Regicide in order to not get lost. Players with the Tirannwn quiver 3 or above can use it to teleport to the Elf Camp which is very close.
In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven. The quickest method to get here would be to use a Teleport to house Brimhaven tablet if house is not located in Brimhaven. An alternate method would be to simply use the Karamja Lodestone. The Jungle spider island east of Yanille. Use fairy ring code C L S. Dig between a boulder, a leafy tree, and a creeping plant. Duel Arena. Climb up the stairs and walk slightly north.
Quickest travel: Teleport with ring of duelling , then run east. South-east of Ardougne Zoo , on a small cape. Players with the Ardougne cloak can teleport to Ardougne Monastery or alternatively D J P can be used, both are very nearby. In between the Draynor Jail and the Lumbridge Crater, 6 paces east of the northeastern exit to the fence surrounding the jail.
Amulet of glory teleport is the fastest way here, but you could use the Draynor Lodestone instead for quick transport. South of Yanille there are 3 bushes in the shape of a triangle.
Dig next to the bush farthest to the west. On Karamja , north of the nature altar, west of the Gleaming wisp colony.
The Wicked hood teleport to the Nature Altar is a quick method to get here. Players who have finished the Karamja Elite tasks may use the Northern Shilo Village shortcut, this also requires level 74 Agility. On Karamja, south-west of the level 50 Divination location's crater.
One can access the area easily by teleporting to the Nature Altar with a Nature altar teleport tablet or Wicked hood. Players who have finished the Karamja Elite tasks may use the northern Shilo Village shortcut, this also requires level 74 Agility.
In the Bedabin Camp , at the north side of the watering hole. The fastest method is to use a Bandit Camp Teleport scroll and run north.
Alternatively, you may use the magic carpet transportation from Shantay Pass to get here, or you can run from the Bandit Camp Lodestone. In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just north-west of the Nature altar , where you find Volencia moss during the Jungle Potion quest.
Dig two spaces north-west of a mithril rock. The Wicked hood teleport to the Nature altar is a quick method to get here. In Gu'Tanoth. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand next to the small fern there and dig. You will need a rock cake to get past the first low wall the first time through, as well as 20 coins to cross the broken bridge just beyond it.
You can reach this area by running from the Yanille lodestone, or by using a Ring of duelling to teleport to Castle Wars and run from there. On the island where Gorad is located. From Castle Wars , go southeast around Jiggig then southeast along the coast.
South of the southwestern corner of Gu'Tanoth is a round pit cave entrance, marked on the mini-map, enter and you will end up on the island. Dig on the east side of the island, near a spear wall. Alternatively, you can use the Yanille lodestone and run south-east then west around Gu'Tanoth to get to the cave. North side of Crandor. Level 39 King Scorpions can be aggressive to low levelled players. A quick way to get to the Crandor and Karamja Dungeon is to use the Tokkul-Zo teleport to Main Plaza and run south to the exit, putting you right next to the dungeon entrance.
Alternatively, you may use the charter ship to either Brimhaven or Musa Point and run to the entrance that way. Outside the east wall of the Shipyard building with G. Dig by the window. Dig by one of the Red spiders' eggs spawns in Arandar Pass. Can be reached by walking south from the Eagles' Peak lodestone to enter the large gates to the pass and follow the road until the spider egg spawns are seen.
Players who have also completed Fate of the Gods can teleport to the closer world gate using the Sixth-Age circuit teleport and run south. Players who have completed Plague's End can teleport to Prifddinas and go east. In the Feldip Hills , northeast of the gnome glider. Dig at the eastern end of an iron rock mine, between two rock slides. Use the gnome glider to put you nearby, teleport to fairy ring A K S , or teleport to the Oo'glog lodestone and run north.
Warning: Druid pouches are recommended, because ghasts may rot your food. Fetch casket scroll will NOT work here; attempting to do so will give the message: "You cannot use this scroll here, you are in a Summoning-free zone. Quickest travel: fairy ring C K S to Paterdomus , then pass through the gate shortcut to land right at the grotto. This is only unlocked as a reward in the Temple Trekking minigame, requiring you train up your companions to a total level of or above.
In the cow pasture, directly across the River Lum from the Champions' Guild bush farming patch. On Cairn Isle , Karamja fairy ring C K R is very close, area is south-west of the fairy ring dig in the centre of the hut with the broken walls, near one of the chameleon egg spawns. Dig at the tip of the "nose". Bring waterskins , an Enchanted water tiara , or have Crocodile Tears completed, as this area is affected by desert heat.
Players with access to the Bandit Camp lodestone can use it and run west. Enlightened amulet can be used to teleport to the camp entrance. On the southern part of east Karamja , just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the jogres. Quickest travel: Juju teleport spiritbag or witchdoctor mask , run north-west and cross the stepping stones and dig north.
Gnome glider to Gandius , then run south-west. By the 3 lakes near the World Gate. Dig in the middle of the two eastern lakes, next to the bush. Alternate Travel: Teleport to the Outpost with a Traveller's necklace. Use the Eagles' Peak lodestone , then run south past the Hill giants. Next to the lake south of the 2 westernmost fishing spots. Dig west of a rotting swamp tree. The Fairy ring code B K R is very close by to this spot.
In the Taverley wheat field, south of the scarecrow. Taverley Lodestone is nearby. Players with the Slayer skillcape can activate the cape perk to teleport to Turael or Spria if the player has completed While Guthix Sleeps who is nearby. South-east of Taverley , on the peninsula where The Lady of the Lake resides. Dig on the south-west part of the peninsula, just west of the entrance to Taverley Slayer Dungeon.
You can run from the Falador lodestone to get here. Alternatively, players with the Slayer skillcape can activate the cape perk to teleport to Turael or Spira if the player has completed While Guthix Sleeps. This takes you close to where you need to be. North of Ardougne , just east of Fishing Guild , amongst the trees south of the Fishing Contest area.
Seers' Village lodestone can be used to get there quickly. Faster methods would be using a Skills necklace to teleport to the fishing guild or using an Ardougne cloak 2 or above to teleport to the Ardougne allotment and running north-west. In the middle of the Kharazi Jungle , directly south of the water pool. If you've previously repaired it, using the fairy ring with code C J S and running west is fastest. Otherwise, remember to bring Radimus notes if you have not finished Legends' Quest.
Use the fairy ring with code C K R and run south to enter the jungle. South-west of B K R fairy ring more precisely WSW and slightly north-east of the fishing spot the one just south-west of the word Morytania on the map , in the centre of Mort Myre Swamp.
Dig between the farthest east and middle logs. Warning: Bring druid pouch to prevent Ghasts from rotting your food. Quickest travel: fairy ring B K R , then run south-west. The location is 3 steps east of the south-western corner in the centre section. Quickest travel: Teleport directly with Witchdoctor Mask , or a Juju teleport spiritbag and run south. In the south-west corner of the Kharazi Jungle on Karamja , on a small peninsula. The spot is 2 steps north of the skeleton.
If you haven't completed Legends' Quest , ensure you have the Radimus notes in your inventory or you will be unable to enter the jungle.
Quickest travel: Use fairy ring code C J S , then run south-west. You need to have repaired the fairy ring using 5 bittercap mushrooms first. Alternate travel: Use fairy ring code C K R , then run south through the dense jungle. Machete and hatchet required. At Tree Gnome Stronghold , in the south-west section you'll find a bridge, and a pen containing Terrorbirds. Dig west of a rotting swamp tree.
Note that there are ghasts in the swamp, so be sure to bring some druid pouches. One can use fairy ring B K R and run south-west. South-east of Taverley , on the peninsula where the Lady of the Lake wanders around.
Dig north of the non-examinable bush on the western part of the peninsula. South-east edge of Feldip Hills , by the crimson swifts. South-east of fairy ring A K S. At Tree Gnome Stronghold , in the south-western section there is a bridge, and a pen containing terrorbirds. Open the gate in the east of the pen and go to the edge of the river as far east as possible and dig there. Started Waterfall Quest Rope.
Go to the Baxtorian Falls , board the log raft, use a rope with the rock to get to the second island with the dead tree. Dig north of the dead tree. This is on the west side of the river in the Gnome Stronghold. Walk north of the terrorbird pen and dig right above the rock.
Ice Mountain , located north of Barbarian Village. By the shore line north of the Coal Trucks. South of the big roots that are found east of the path to the Slayer Tower. North of the fairy ring code C K S. In the swamp located in the north-west corner of the Tree Gnome Stronghold , west of the Grand Tree , directly south of the tortoise pen. On the path to the Slayer Tower , just before the entrance. Easily reached by teleporting with fairy ring code C K S.
North-east of Eagles' Peak. Dig on the eastern side of the fence just slightly south of the coniferous tree. Easily reached by teleporting with the fairy rings with code A K Q. Immediately north of a table in Burthorpe located east of the pub and west of Turael 's house.
In the castle grounds of Fenkenstrain's Castle in Morytania. Dig two steps north of the northernmost door. As far as you can go east in level 9 Wilderness , north-west of the Slayer Tower on the map. Dig in the graveyard just east of the hill giants west of the Shayzien House bank in Great Kourend. Easily reached by teleporting with the fairy rings with code D J R. Two paces west of the Swaying tree , located east of Rellekka. Easily reached by using the fairy ring code A J R.
In Pontak 's garden in south-eastern Rellekka , between the cabbages and the potatoes. Easily reached by teleporting with the lyre or Fremennik sea boots. Completion of the Fremennik Trials quest. At the end of the path leading to the mining area on Miscellania. Accessible via fairy ring code C I P or teleporting with the Ring of wealth. Saradomin wizard. In Tirannwn , dig by the western spawn point of the roving elves south-east of the catapult, near the Tyras Camp.
Watch out for the stick trap. Port Tyras is accessible via the charter network if the player wishes to avoid walking long distances. In the hunter area directly south of the Elf Camp , past a stick trap, dig by the north-east edge of the pond. An Elf camp teleport can greatly reduce the difficulty in reaching this position. Located on a small island that can only be accessed via fairy ring code C L P.
Another player. Duel Arena in combat area. You will need to duel another player to get to this spot. Make sure that the Obstacles option is on. Little island, fairy ring code A I R.
Started In Aid of the Myreque. Dig 4 steps south of the pile of bricks east of the broken wall. Teleporting with the Morytania legs is the quickest way. Crandor , centre of the island. Dig north side of the watering hole.
In Gu'Tanoth. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand near the tree there and dig. You need 20gp to pay the guard to cross the bridge. On the island where Gorad is located. From Castle Wars , go south-west around Jiggig then south-east along the coast. At the south-western side of Gu'Tanoth is a cave; enter this cave, and you will end up on the island. Dig on the east side of the island, near a spear wall.
Outside the east wall of the Ship yard building with G. Caranock , use the gnome glider and dig directly by the window. It may also be faster to get there by using fairy ring DKP.
Located near the Red spiders' eggs on the Arandar mountain pass leading to Tirannwn. Druid pouches are strongly recommended as ghasts may rot your food. Fairy ring BIP. On Cairn Isle , Karamja. Fairy ring code C K R is very close; area is south-west of the fairy ring.
Dig in the centre of the hut with the broken walls. West of the Bandit Camp in the Kharidian Desert , at the small peninsula. Dig at the very edge. Bring waterskins or Desert amulet 4 as this area is affected by desert heat. On the southern part of eastern Karamja , just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the jogres. A gnome glider destination is close to the area. Partial completion of Legends' Quest. An axe and machete is required, or have 79 Agility for the vine shortcuts!
South-west of fairy ring code B K R and slightly north-east of the fishing spot the one just south-west of the word Morytania on the world map , in the centre of Mort Myre swamp. Dig between the easternmost and middle logs. Bring druid pouches to prevent ghasts from rotting your food. South-east of the easternmost mahogany tree in the Kharazi Jungle. Remember to bring an axe and a machete and your Radimus notes if you have not finished Legends' Quest to cut through the jungle. Note: There may or may not be a totem pole at this location.
In the south-west peninsula of the Kharazi Jungle on Karamja. Dig north of a skeleton. Zamorak wizard. Just north of the Edgeville level 11 Wilderness , near horseshoe-shaped mushroom patch. On the summit of Trollheim , near the entrance to Eadgar 's cave.
In the Graveyard of Shadows in the Wilderness , immediately north of a dead tree. Partial completion of the Troll Stronghold quest. At the entrance to the Troll Stronghold , next to the sleeping troll called Mushroom.
In level 22 Wilderness , past the Black Salamanders. In the northern section of the Bandit Camp in level 23 Wilderness. In the black salamander hunting area in the level 23 Wilderness. Use fairy ring code D J R to get there quickly. North-east of Rellekka , immediately east of Larry and his boat, north of the rock crabs , and north-west of fairy ring code D K S.
In the south-west section of the Forgotten Cemetery in level 29 Wilderness. Dig immediately south of one of the graves, located in the second column from the south. A cemetery teleport will teleport a player here. In the Bandit camp mining site in level 31 Wilderness. In level 32 Wilderness , north of Venenatis. Dig in the area wherein there are several Black Knights. In Great Kourend 's Lovakengj House , dig south of the burning man located south-east of the lovakite mine.
In level 35 Wilderness just a little south-east of the Lava Dragon Isle by some Chaos dwarves , you will come across four large cave like objects. Dig almost directly in the centre of them. This area can be accessed via the canoe system requires 57 , just keep heading east from the pond at which you arrive.
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