Why arent lurkers in sc2




















Guaranteed victory. Roach swarm host. You should have some idea of an incoming air swap. If anything Zerg is the fastest at making huge army composition changes. Swarm hosts suck hard nowadays, the locusts evaporate against mech and bio just runs away. TvZ they are alright, but I still remember all the whining from Terrans last year crying op because there was one player Reynor that was destroying everyone with them, while the rest were failing miserably Solar and Rogue got a few solid games here and there.

Nowadays it is still good, but Terrans have pretty much figured out how to deal with them, and even Reynor, who is by far the best lurker player, now hates the unit in this matchup.

ZvP, they are actually really good until skytoss hits the field, IF you pair them with vipers to deal with disruptors. Unfortunately, due to the lame changes to Protoss in the last patch, Toss is now skipping ground altogether and rushing Skytoss which is why they are not used as often as before. In ZvZ, like in ZvP lurkers rule the ground if you get there, but this MU is so hectic, that in reality teching towards it leaves you open to simply dying to a roach push or mutas. So you barely ever see them as it means getting hydras and reducing your roach production.

If not - Terran looses pretty much always. That is even in monobattle scenario. In real game where there would be more than 1 type of units present its even worse. No it is not. Terran literally has the best area damage units in the game, the Siege Tank is way better than the Lurker or the Disruptor. Yea like I was saying. Even with range up grade lurkers tend to be hard counters by tanks especially since the terran will likely have scans and maybe even ravens. Protoss simply do what is required to not die to a Build-Order not going Air is a Build-Order failure loss.

The whine terrans will whine out every unit in the game. Look what they did to the iconic Infested Terran. I am afraid that IT was sacrificed for the sake of PvZ not that the usual terran suspects did not whine profusely. The morons castrated FB and allowing the Infestors to be easily massed.

The idiots instead of leting the IT be and reverting the FB nerff, tried to fix the mess of their own doing with the …removal of IT. ZvP lurkers are super strong vs ground Protoss. A theoretical lurker inclusion in the game prior to Legacy of the Void was considered by Dustin Browder to be useful for zerg players, as per their ability to attack while burrowed, and to push the zerg tech tree into tier 2. During the Legacy of the Void beta , lurkers could upgrade to a range of 9.

Balance Update 1 removed the upgrade and made 9 range standard. Their attacks were also made more responsive right after they finished burrowing. Increases the range of the lurker 's attack from 6 to 9, giving it siege range. Lurkers gained the Adaptive Talons upgrade in Patch 4. Patch 4. The upgrade eventually received a new icon.

In addition, lurkers affected by a viper 's Blinding Cloud now only fire to melee range. StarCraft Wiki Explore. Wiki tools. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 0. Do you like this video? Just adding in the ability to morph the Hydra into a lurker is not enough. Modifiable to your requirements. Either use it some of it or all of it I'm going to make it an asset! I downloaded that file some time ago, Borg, and it was wrong if you haven't updated it since, it still is.

I managed to make them work properly except for a text bug in Seismic Spines upgrade, that makes text not appear when you have a Hydralisk Den, but it's fine when you have Lurker Dens only.

Lonami : Go. Please specify what is wrong? I just went and tested it all for old times sake, and everything seemed to work fine.

I probably fixed it since last time. I've also posted it in the data assets, so feel free to post there aswell if you like. I'll look into the "text bug". I'm not sure, but I think your bug was at evolving the building or the unit. I have the file around here, will open it and check what I found. I've a Spanish client, so maybe that's why it doesn't work, although that would be weird.

Maybe I have an old file? You likely do have an old file. I'm pretty on top of fixing any bugs, especially when I like to post the map every time someone asks about lurkers. Could be that it was caught and I fixed it since then. I do remember fixing a few other bugs, like being able to upgrade the same thing more than once at the same time, and other minor stuff.

That was a while ago though. Anyway, my problem is that Seismic Spines is shown in Hydralisk Den, grey like the Hatchery with Burrow and the Overlord upgrades , but when there's you have a Hydralisk Den, the description is empty.

Only gets fixed when you have 0 Hydralisk Dens kill them or evolve them to Lurker Den. Doubled checked it and everything is as per Zerg Standards.

Going to do some learning about that subject. Those dependencies are absolutely fine. Those are usually the 3 dependencies I load on my maps.



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