Where is the bbs in seaside area 1
Head to Green Area 1. Skip the first warp panel and go to the second one. Then, go to the nearest warp panel. You will see an official. Talk to him, and select "Try me! You will do a five-in-a-row virus battle. After the cutscene, go back to the girl, and get your reward. Head to Central Area 2's Netdealer, where the reddish black navi is waiting. Fight him and follow him to the shop in Seaside Area 3. Reward: Zenny Request Lumber Merchant Rating: 2 stars In Green Area 2, the brown navi in the big square with the trees is looking for a new axe.
Head to Seaside Area 3 and find a bucket. Reward: 10 BugFrags Request Time Capsule Rating: 3 stars The southern square in Green Town has a man looking for his cyber-time-capsule in Green Area. Make your way to the big grove with the giant tree in Green Area 2. The capsule is at the base of trees. He wants his money back from a black navi in Seaside Area. Go to Green Town's courtroom and talk to the lawyer there.
Return to Seaside 2, and the scammer is surrounded by lawyers. He sends you looking for five sets of viruses hiding in computers through Central and Seaside Town. Talk to the blue navi on the north of the area select the following options: Lyrics Lyric 1 Your love Lyric 2 To soar in the sky Lyric 3 Only memories Lyric 4 Love Lyric 5 Your smile Lyric 6 That you're free Lyric 7 I still love you If you pick a wrong option, you must prevent the guy from trying to delete him- self by fighting viruses.
Suicidal much? Then, go to the exit to Undernet2. The higher the stock, the better the return. Go back to the pink navi for the Zenny you chose. Reward: Zenny variable Request Can't Open Safe Rating: 3 stars Plug into the PopcornShop Comp at the Aquarium and talk to the normal navi there. On the box has a paper that says "1 is dolphin. Either do that or save some time. The code is "". Megaman must track down five reddish black navis in Central Areas Reward: Custom 2 NCP white Request Update Help Rating: 2 stars Talk to the scientist at the lower level of the Aquarium's first room.
He gives you the Update Data. Travel through each section of the Aquarium Comp and talk to the Mr. Return to the scientist to to find you have the wrong update data. Now you have to go back and re-install the updates. They're now in new locations too. You have to delete Boiler viruses. Heat and Charge Cross solves this, that is if your playing Gregar. He wants to find his daughter and his only clue is that she's somewhere in Green Area.
Head for the tree grove and talk to the pink navi there. Return to Sky HP, and the dad-navi notes his old buddies are out to get him. Exit the HP and enter Sky Area 1. Talk to the two reddish black navis there. Once you get a Timpani chip, you can order it from the chip shop in the correct code. Reward: RegUp2 Request Track The Criminal Rating: 3 stars Next to the water vending machines in Seaside Town is a guy in a suit.
The detective blew it, and the man under surveillance is gone. Check out the doorway next to the Fish Stick Shop; you can enter it now! This leads to the catwalk in the back of the Aquarium's control room, where the man is hiding. Talk to the normal navi there. Basically, just use the PA and then talk to to the green navi. Enter the room, and plug into the main computer.
Talk to the official there, and then battle the image data of WWW navis you've fought through the game. Now plug into the net and go to Undernet 2, climb to the top of the "skull" which is where the Undernet BBS is, and examine the center tile between the two flames to find what you're looking for. If you want to see the top part of Undernet2, use Megaboy's Game Maps.
We hear that his parents have been fighting lately so we need to get them some flowers. Green Town is where the flowers are, so talk to the young lady at the flower store there. Talk to her, then return to the Green Town shop to get the Tulip. You should know what to do with it. Talk to the man on the ledge outside of Sky Town's Force Room. He wants you to talk to a kidnapper in the middle of Mr. Weather Comp1. The brother navi is on the path to the Cybeast Statues in Undernet1.
Here you need a Reflector1 chip which you should have at the very start of the game. Central Area 2 There is a net dealer at the entrance. Speak to everyone you come across.
You need a key to get into Central Area 3 which you don't have yet so with school being tomorrow, it's time to jack out and go to bed. Chapter 1: New Kid on the block Old habits die hard as Lan wants to sleep some more but Megaman is not going to allow that to happen. Exit the house and go to school. As soon as Lan walks in past the screener, an alarm goes off and a bunch of security bots emerge and they think that Lan is an intruder.
Lan says he's the new student and one of the bots speaks. This infuriates the security bots and Lan gets ready to take action but the head bot tells the others to back off. It sounded like a human voice though and the bot asks if Lan is Lan Hikari which he confirms and the bot says Lan had a lot of guts to not run from the security bots and get ready to fight them instead.
It introduces itself as the homeroom teacher. A security bot is the homeroom teacher? Oh wait the real teacher is using a speaker that's on the security bot. He motions you to the Teacher room on the left.
On the way, Lan spots a wierd doll. Enter the Teacher's Room and speak to the guy in red. His name is Joe Mach! He gives you your student ID. Exit and head to classroom through the front door 2nd door on the second floor. Lan is nervous.
Mr Mach introduces Lan to the class. One kid got a sour lil attitude. That kid is Mick and he too is sporting the FILA outfit and he's a freakin' turd as you will find out soon. Talk to everyone to move onto the next segment where Mick approaches Lan and asks him to show his stuff.
Break Time is over. Everyone jacks in. Mick's navi volunteers Megaman to take on the virus. Ooh that Mick must be up to some evil stuff to be grinning like that and he yep he did.
You fight a OldStov instead of the Mettaur. You have no water but their flames only reach 3 panels ahead. That period is over noww. Mick is sent to the Teacher's Room and class is dismissed.
Chapter 2: Blast off Mick is still reeling from the toungelashing he got from Mr. After he and his navi have a falling out, the Navi leaves. Mick really wants to crush Lan now. A new navi appears by the name of Blastman and he offers to help Mick with his plans and Mick accepts. Class starts again. The next lesson deals with Copy bots. A kid later known as Tab explains the basics and functions of the copybot and says it gives navis the ability to explore the real world.
Lan transfers Megaman into the copybot. So cool! Is this for real? Lan finds out the hard way when Megaman pinches his cheek to hard. Walk around and speak to everyone. One of the girls notices the resemblence between Lan and Megaman. Megaman wishes he could be in the real world forever.
He is now back into his PET. Mick and his new pal Blastman put their plan into action and the security bots go haywire and Mr. Mach gets knocked the hell out. The security bots trap all the students in the classroom with flamethrowers. It's impossible to get past them as Lan but transfer Megaman into the copybot and exit the classroom.
Go downstairs and talk to the kid with a bucket on his head to get the bucket. Run back upstairs and into the classroom an Megaman will put out the fire. The copybot is almost out of power so Megaman goes back into the PET. Mach for it and double back into the teacher's room. The security bots are disobeying Mick's commands and go the teachers cornered and ready to burn. It turns out that Blast man is a badder apple than Mick and cuts him off.
Blastman is in the system. Megaman jacks in. RoboCtrl Comp 1 Talk to the Prog at the entrance. He is heat-resistant. He gives you WatrData. Watc out for the direction that embers are blowing because that is where the fireballs are going to come from.
Hide behind the steel cubes to avoid the fire assault. These also indicate that you are going in the right direction towards the burning Progs. Put out all three fires to move onto the next part. RoboCtrl Comp 2 Things are starting to heat up litterally. Megaman is surrounded by flames.
Lan needs a Navi to operate the fire extinguisher but there is none in sight.. Speal to Mick a few times for clues and you may have noticed that a monitor behind you was on. Examine it and Mick's navi is there. After a brief cutsence, Mick is on fire. This worries his navi who in turn saves him by using the Fire Extinguisher system and putting out the fires.
Ok now rescue the four burning Progs before facing Blastman. This is a RegUp2 near the south Prog. You have no water attacks at this point so only your most powerful and most useful chips will suffice.
He has AirShoes so CrakOut is not going to work on him except for damaging him. It was an outsider in control of Blast man but Mick got in trouble with the teachers anyway.
Speaking of Mick, he's still the same wannabe toughguy but he apologizes anyway. He still wants to defeat the Hikari boys. Tab walks in and introduces himself.
After a chat, Mick gives Lan "Graffiti. Tab's house is the chipstore called Asterland which is in construction. Grafitti is in the key Item section, "There is a picture of a Navi digging at a place on a wide green road where a shadow falls.
Go and log into the net. Central Area 2 on the way to Central Area 3, there is a piece of green road that you cannot pass through, examine it and the key is there. Walk to the stone beasts to read about them. Well its now time to bed, get any mystery data you can, jack out, and go to bed. Yuichiro hands the mayor who is also the vice principal , part of a program. Although it's not complete, it's enough to fufill a project. Chapter 3: Watch the birdie Isn't that cute?
A lost penguin has followed Mick to school and for some very odd reason, it seems to be very attached to him in a sense of affection this sorta reminds us of how the metroid larva was to Samus in the Metroid series. When school is out, the penguin seems hungry but what do they eat? Run to the teacher's room and speak to the guy in the lab coat, he directs you to the kid in classroom Penguins eat fish but he got none. His grandpa may have one though so he calls him. Head to the station and defeat a StarFish, Puffy and a Piranha to open the lid and the grandpa give you a fish.
Run back to Mick and feed the penguin to feed it. Where did the penguin come from? Megaman suggests searching the Net for a BBS. Mick says check out the one in Seaside Area 1, the are you can reach through Central Area 3. There seems to be a crazy ol' navi in a panic on route to your way to Central Area 3. Talk to him to see what's up. He basically says it's nothing but something is definitely wrong.
This is also your chance to do a netbattle with a navi in Central Area 2. You face a Shaker, Mettaur, and Shooter. Win the match for a SubMemory. Central Area 3 There is a leak that blocks access to Seaside Area 1.
Speak to the girl navi, she mentions a plumber navi but he is nowhere to be found but may be closer than you think. Run back to Central Area 1 and speak to the now calm blue navi and he admits he is the plumber navi and he losr a ToolPrgm and he needs it for work and needs it to fix the leak. Him and Megaman split up to loof for it and the plumber navi says he went to several houses that day.
Only accessible house is Lan's and the only place that requires repairing is the toilet so head there where Haruka is standing. Haruka says the toilet is broken even though it was fixed by a repairman,. Jack in to the toilet. A mettaur with a plunger on it is in there. That's the Toolprgm? Megaman is not up to defeating the virus despite Lan badgering him to do so. He finally fights the virus. The owner of the plumbernavi calls and says to meet his navi at the site of the leak.
The leak is fixed and you are free to go on. Seaside Area 1 Head to the northeast area to reach the lower blue section and from there, head southwest to the corner and read the BBS.
The director of an aquarium lost the penguin and says to contact him. After a while, Megaman jacks out. Return to the school and Mick is waiting for you along with the penguin. It even accompanies him to the toilet. Take the bus to Seaside Town, Mick reluctantly shares his food with the penguin.
Head to the aquarium and a strange guy has just lost his job there. The penguin seems scared. The trio get ready to enter but the doors are locked. Tough luck Mick! Head home and go to bed. Chapter 4: Under the sea After Lan awakens, you are to meet Mick at the aquarium entrance. Megaman takes you through the same old tutorial on using the NaviCust. Solid blocks must pass over the pass line and textured blocls must stay off.
Blocks with the same color must not touch each other and you can have up to 4 colors in your NaviCust. Run to the Aquarium to meet Mick. Mick's night was hell.
The penguin even snuggled in the bed with him. Enter the aquarium and go up to the man. He is the owner and says the penguin's name is plata. They are happy to reunite. After some talking, it turns out that Plata was not fond of strangers before he met Mick. As a reward, Mick and Lan watch the show for free of charge. View all the exhibits to move on to the next section. Run into the entrance of the dolphin n' seal show. Lan even gets to ride the dolphin. Time to go and Mick is desparate to leave.
On the way out, the evil trainer is back and says the shows sucked and that he'll give them a real show. This worries Mick.
AAs Lan and Mick head home, the animals are on the loose. Out of worry for Plata, Mick runs back into the aquarium. Chase him back and head for the penguin cage. Mick is fending off a gator for Plata and his fellow penguins with a broom. Lan rushes to the director, and he says the way to stop all the animals and return them to the cages is to broadcast the feeding chime at top volume.
Rush back to the area behind admissions. The seal blocks the door. You need to get the ball from underwater but the jellyfish will prevent that from happening. Go back downstairs and Lan spots the mysterious girl again but she vanish again. She reappears outside to point out a Copybot then disappears. The copybot is located by the fishsticks shop. Use Megaman in the Copybot and run to the ball. Megaman transfers out of the PET. Run back to the seal to make it move away from the door.
Enter and the man behind the ruckus is that evil train Captain Blackbeard how original. After a chat, Lan jacks in. Aqua Comp 1 The trick here is to reunite the Progs with the tanks they belong in. He's blocking the access to the chimeplayer. Let's fight. Quickly move into the row that is safe to stand in. While all this is going on, Diveman will spend mpst of the fight, submerged beneath the panels. You definitely have a lot of Electirc Attacks here.
The Elecsword does major damage to him with its high already high damage attack and the fact that Diveman takes twice as much damage from electric attacks. Maybe four times more if a starfish gets him and a electric attack is followed but we haven't tested that out yet.
His can also attack you with a Dive Bomb sends two bombs at Megaman's location and the Giga Wave which leaves only the back column safe. Be on the lookout for this last move when the area shakes. Megaman plays the feeding chime and all the animals return to their cages and the aquarium is back to normal.
Blackbeard's gone and he's got a hold a Mick. Luckily Mick is rescued by Plata, his penguin friends, and the elephant seal the latter whom tackles Blackbeard. He is soon turned into the Net Police. But earlier, he mentioned an organization! Lan and Mick help clean up the aquarium and Plata stayed by Mick's side the whole time. Lan an d Mick head on home but not without pulling a fast prank to get away from Plata.
There is a meeting of the organization. The next for to face is Yuika and her net navi, Circusman Clownman? Chapter 5: New teacher introduction Megaman is in trouble, nevermind This lands Lan in detention for sleeping in class. He is to write 30 vocabulary words times each for a total of words. After school is out, exit the room and Lan gets an email. It's the director of the Aquarium,. He gives you a Tag cChip system. It allows you to tag two chips together for use in battle like a sword with an area grab.
Go to the Teacher's Room and talk to Mr. A guest from Lan's past arrives. Anyway, she is now a student teacher and working to pay for her twin brothers' you remember Apo and Da? Mach notices that the two know each other and Shuuko mentions that Lan has helped her before in the past.
Shuuko plans to teach students about using water to fight and she wants to show Lan something in the Teacher Room behind them. Mach leaves and Shuuko goes into the Teacher's Room and trips n falls. She's still the same ol' Shuuko LOL! Go to the classroom to pick up Lan's stuff.
That girl is there. Her name is Iris. Lan tries to talk to her but the "attempted romance" is cut short by a call from Shuuko. Go to the teachers room. Here you get to control Aquaman but right now Shuuko has to head to her other job at the aquarium.
Jack into the comp where she was standing and when Shuuko arrives, her klutzy ass floods the Seaside Areas. Speak to the orange navi and your task is to use Aquaman to get all 5 wish in each of the 3 areas. There are whirlpools in the areas. You use those to boost you up to the surface to swim and chase the fish but the water meater goes down.
TO reboost it, go back to the tornado and recharge. If the water meter is depleted then Aquaman faints and you have to complete the task for that area again. To move on to Seaside Area 3 you must 3 battles. Also in Seaside Area 2 there is a toll cube. Once you get all 15 fish, talk to the orange navi and the water drains. The attack you will mostly see is the Aqua Stream, he will shoot into the center of the column where you stand and it will attack the whole cloumn.
Move around in a circle safely to avoid this one but an AreaGrab eliminates the need for that. Aquaman is your new Link Navi. Chapter 5b: Feel the heat Gregar It is Mr. Match from all the other Megaman Battle Network games except for Part 5. Mach notices that they know each other and Match says Lan is like his little bro to Lan's dismay but Match says he's not up to anything. He is going to college now.
Mach wants to teach students about using fire in battle. Mach leaves and Match goes into the Teacher's Room. Lan tries to talk to her but the "attempted romance" is cut short by a call from Match. Here you get to control Heatman, your task is to have as many Fire Chips in your folder because you have to find 4 Kettle viruses in the Central Area and raise their temperature to degrees celsius to defeat them. Only fire will work on them and once they have reached degres back away to avoid taking Aqua damage from their death.
You fight 2 of them in one battle and 3 of them in another one of the battles. Once you're successful, Jack out and it's time for the final exam, a net battle against Match and Heatman. Heatman is one dirty fighter especially when his HeatWave seems looks troublesome but Crackout series chips will keep you safe from it. The Heat Press unlike the one you had when controlling him can crack panels, and the nastiest but avoidable attack is the Head Burn which burns one whole row in which you stand in and he does this attack the most.
Heatman is your new Link Navi. The cowd is gathered around Yuika. She is promoting a Compu- Dance jamboree in Central Area 3. Tab announces that his store opens the next day. Iris doesn't like the looks of this. Time for bed. A net official has a bad feeling about what it being too quiet on the net. Chapter 6: The beasts awaken Lan gets ready to jack in but he is cut shortly by Haruka who tells him that he has a guest downstairs.
Talk to Haruka and she said that his guest had left. It was Lan's new "girlfriend" Iris that was there according to the description that Haruka gave and she might be closeby. Iris waits for you in the park. She warns you not to jack in to the Net.
And her intuition proved helpful as navis gather around a dancing Circusman who steals their lifeforces. He then uses the lifeforces and drops them into the huge hole and the beasts: Gregar and Falzar are awaken now. Depending on the version of the game you have, Circusman will capture the other cyberbeast.
The navi officials stop Circusman from getting the other cyberbeast and with one large growl. Circusman retreats and the navi officials faint. Run home and jack in. Everyone in the net has passed out. Go to the Cyberbeast in Central Area 3 and before Megaman can fight the beast, he is overpowered by the flash of light and forced to jack it. Chapter 7: Ghost Hunt 1 Talk to the fainted official navi, he mentions that evil spirits are unleashed on the net and he gives you Soul Weapons to fight them: Soul Knife - attack evil spirits in front Soul Sword - attack up to 2 evil spiritsin front Soul Axe - attack up to 3 evil spirits horizontally Soul Gun - attack evil spirit 3 squares away.
Evil Spirits come in 3 colors: red, yellow, and blue and changes color when hit and the red ones die in one hit. But if you attack from the rear then it will die regardless of color. If your attack fails to kill the spirit or there were nearby evil spirits adjacent to you then you will be hit by one of them for 10 hp do damage. Any unused soul weapons become bug frags. Central Area 1 Weapons: 2 soul knives, 2 soul swords, 1 soul axe, 1 soul gun Walk to the red spirit and use soul knife, then walk up to the next red spirit who is behind the yellow spirit and use soul sword and fishish the other one with a soul knife.
Now use soul sword on the red spirit blocking the cafe then get behind the red navi in the middle and use soul axe to wipe all three out. Proceed to the next area. Central Area 2 Weapons: 2 soul knives, 2 swords, 4 axes, 1 gun Use a soul sword on the first red spirit, soul axe the next 2, knife the last in the group. Take the blue road and use the soul gun on the yellow spirit and use soul axe to kill it and the other two.
Use a soul sword then use two soul axes to move on. Central Area 3 Weapon: 3 knives, 4 swords, 4 axes, 2 guns Walk up to the red spirit next to the blue spirit. Stand 2 squares back and use the soul sword on the yellow spirit. Another sword and the last 2 spirits are dead.
Use the soul sword on the red spirit, soul axe the net, and soul knife the last. Use a gun on the rear of the blue spirit. Chase the Cybeast to outside the entrance to Seaside Area. Chapter 8: Ghost Hunt 2 Megaman gets ready to absorb the beast but Yuichiro tries to talk to Megaman like a son and calls him Hub Megaman's human name before he died in infancy. He tries to talk Megaman out of absorbing the beast but goes through with it anyway and is now in pain.
Your mission is to get the HealWatr to cure Megaman of his pain. Seaside Area 1 Weapons: 4 Knives, 4 swords, 3 axes, 3 guns Use 2 soul swords to start, go around and use the soul knife on the rear of the blue spirit. Go forward and soul knife the red spirit. Go to the lower area and go to the back and use the soul gun on both of the rear yellow spirits and use the soul swords. Use the soul axe on the rear of the blue spirit to wipe all three out. Get between the 2 yellow spirits above and use 2 soul axes and move on.
Seaside Area 2 Weapons: 3 Knives, 3 swords, 3 axes, 3 guns Pay the toll. Manuever to the back of the blue spirits and use the soul sword to kill them both instantly. Go to the back and soul knife the red spirit by itself then use the soul axe on the red spirit near it. Wipe out the others in the group with a soul sword.
Go to the dark flame area and use a soul sword on the red spirit then a knife on the next one. Go behind the blue spirit and use a soul Gun, go to the group in the northwest, soul knife the red, soul axe the rear of the blue and soul knife the rest. Seaside Area 3 Weapons: 3 Knives, 5 swords, 4 axes, 3 guns Soul axe the red spirit.
Go around and soul gun the rear of the blue spirit in the back of the other three. Soul knife the next one and soul sword the last 2 of the group. Soul sword the yellow from afar, soul knife it then soul knife the rear of the blue spirit. Go to the final cluster guarding the HealWatr and use soul axe on the first red spirit and soul sword the spirit next to it and it will kill the blue spirit behind it. Use the soul axe between the yellow and red spirits and finish the last four anyway you like.
Go to the HealWatr. Chapter 9: No clowning around Circusman confronts you and sends a Mettaur3, Sniper, and Quaker at you. Jack out and jack back in and go to Lan's HP. The beast starts to resist the effects of the HealWatr and goes into beast mode. The next day, Lan gets some shut eye and wakes up and Megaman is alright.
Mick runs upstairs and says that clown navi is in Central Area 3. He will use an attack whenever he lands from a jump. Happy Clap attacks a column, Fire Ring sends 3 lions, Gloom Cage is a deadly attack which will hit you multiple times if it lands on you.
There is no elemental exploits so no weakness will beat him any faster. Use your most powerful attacks to win. Chapter Hello Ladies School is out and everyone is gathered around a poster outside classroom It's about searching for an operator navi for the Expo Pavillion. Neither Lan, Mick, or Mick's navi don't know what a pavillion is. He tells Lan about using the power of wind and moves on. Her name is Ms. She hails from Yumland which is a place that Lan knows of all too well.
She came to Central Area to learn about the food there and looks like Lan proposed a sort of date. Millionare, Princess Pride to name some. Game Consoles and Gaming Hardware. Video Games. Mega Man. Study now. See Answer. Best Answer. Study guides. Q: How do you get passed the door in seaside area 1 on megaman battle network 6 cybeast gregar?
Write your answer Related questions. Where can you download Megaman battle network 6 cybeast gregar from? How do you get past the evilspirits in seaside area 2 on megaman battle network 6 cybeast gregar?
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In what Megaman game does Lan get Megaman?
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